Xbox one s4/6/2023 Remarkably - bearing in mind how advanced this game is - it's feature-complete alongside the three accompanying console builds. Red Dead Redemption 2 is another example. Reconstruction to hit 720p in the most intense scenes? It works, frame-rate is kept high, but it's not pretty. It's not a totally ideal situation for image clarity but it passes muster on PlayStation 4, but looks significantly blurrier on Xbox One. So how has all of this impacted actual software? DICE's Battlefield 5 is a good example, pushing technology with cutting edge features, but paying for it by reducing resolution dynamically and using reconstruction techniques in an attempt to restore image quality. The DF team convene to talk about the challenges facing the Xbox One S as we hit the tail-end of the console generation. Meanwhile, Xbox One X shelves ESRAM completely and follows the completely unified memory set-up used in the PlayStation consoles. In effect then, developing for the Xbox One S has more fundamental challenges then - the GPU is less capable, and the memory set-up is much more challenging to work with. If render targets can't fit into the space, they are relegated to much slower DDR3 with a profound drop in performance. Then there's the arrival of Xbox One X - in terms of its basic nuts and bolts design, its architecture has a crucial commonality with PS4 and Pro, something the S doesn't have - a fully unified memory structure.Īcross the entire console generation, we've heard complaints from developers about the base Xbox One's ESRAM - not so much the concept of a high bandwidth section of memory that's faster than the rest, but more the fact that there's only 32MB of it. Secondly, developers are pushing that platform harder than they ever have before - so compromises in resolution in favour of features on a PS4 build have a more profound impact for the Xbox One S build. There's a combination of factors in play here, but mostly, I suspect it's down to several factors - firstly, the fact is that the vanilla PlayStation 4 is effectively the base platform owing to its ginormous installed userbase. By and large, 720p vs 1080p comparisons aside, the differences only really become evident if compared both consoles directly side - so what's changed? The Xbox One has always had a less capable GPU than the PlayStation 4, so the generation has typically seen the PS4 deliver resolution or frame-rate advantages over its Microsoft counterpart - this is nothing new, and the 1080p/900p divide has been in place for much of the generation. The question is this: if the S is losing pace with the competition, how well can it hold up in the years to come? After all, its successor is not likely to arrive until 2020. What does the future hold for the Xbox One S? At Digital Foundry, we've noted something of a concerning trend for Microsoft's base console - while system exclusives continue to hold up well from a quality perspective, top-end third-party titles are pushing the system to its limits - with sometimes disappointing results.
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